Reusing view-dependent animation
نویسندگان
چکیده
منابع مشابه
Reusing Frames in Camera Animation
Rendering an animation in a global illumination framework is a very costly process. Each frame has to be computed with high accuracy to avoid both noise in a single frame and flickering from frame to frame. Recently an efficient solution has been presented for camera animation, which reused the results computed in a frame for other frames via reprojection of the first hits of primary rays. This...
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ژورنال
عنوان ژورنال: The Visual Computer
سال: 2007
ISSN: 0178-2789,1432-2315
DOI: 10.1007/s00371-007-0130-y